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Seedance 2.0 First Person Zombie Firefight Game Cinematic Prompt

Seedance 2.0 video result

Video description

In first-person view, a shooter moves through the dark corridors of an abandoned hospital with a tactical rifle, first raising the weapon to aim, then firing at approaching zombies, the rifle showing clear recoil and sway. The hand-held camera follows with fast movement and shake through the ruined building interior. Lighting is high-contrast and dim, with lamps flickering, and the zombies appear rotting in damaged clothing. Ten seconds, 16:9, no speech, a first-person hand-held shot carrying a survival horror mood throughout.

Prompt

Ultra-realistic first-person POV zombie survival action scene, cinematic quality, 4K, 24fps, shallow depth of field Camera: true first-person perspective from eye level no HUD, no UI, no crosshair visible hands and weapon in foreground holding a modern tactical rifle not aiming down sights, no scope overlay natural handheld camera motion with subtle head bob micro camera shake from footsteps, recoil, and breathing fast camera movement with sharp turns and quick target tracking Character motion: realistic human movement natural weapon sway when moving and stopping controlled but intense recoil when firing breathing motion affecting aim slightly quick aim adjustment toward targets tactical movement: sprint, stop, strafe, step back under pressure Enemies (Zombies): clearly visible humanoid zombies, inspired by biohazard-style creatures rotting skin, damaged clothing, unnatural jerky movement aggressively approaching the player some zombies sprint, others stumble unpredictably close-range threat, entering personal space Combat: player fires weapon at approaching zombies visible hit reactions (body impact, stagger, fall) short bursts of gunfire, not continuous spray recoil pushes weapon upward slightly, then recovers zombies react dynamically to being shot Environment: abandoned hospital or ruined building interior dark corridors, broken walls, scattered debris high detail textures (blood stains, dirt, cracks) dust particles floating in the air volumetric light beams from broken windows Lighting: cinematic, high contrast lighting dim environment with strong shadows flickering lights or unstable light sources muzzle flash briefly illuminating surroundings when firing Action / pacing: fast-paced survival combat constant scanning for threats zombies suddenly appearing from corners or darkness intense close encounters brief pauses between attacks Effects: muzzle flash, smoke from gunfire dust and debris reacting to movement and shots subtle motion blur during fast action depth of field shifting between enemies and weapon Style: hyper-realistic, cinematic zombie survival horror AAA game realism, biohazard-inspired tone Negative: no HUD, no UI, no text, no third-person view, no cartoon style, no unrealistic animation

Prompt parameters

Topic & subject

Topic
Game Cinematic
Subject
Tactical RifleZombies
Mood
IntenseTenseHorror

Scene & action

Scene
Abandoned HospitalDark CorridorsRuined Building Interior
Action
Firing RifleAimingTactical Movement
Motion
RecoilWeapon SwaySprint

Camera

Angle
Eye Level
Camera move
Hand-HeldCamera ShakeFast Camera Movement
POV
First Person

Light & colour

Lighting
High ContrastDim LightFlickering Lights
Style
Hyper RealisticCinematicSurvival Horror

Character

Character tags
Rotting ZombiesDamaged Clothing

Original details

Negatives
In the prompt
References
Text only
Prompt language
English