Seedance 2.0 First Person Zombie Firefight Game Cinematic Prompt
Seedance 2.0 video result
Video description
In first-person view, a shooter moves through the dark corridors of an abandoned hospital with a tactical rifle, first raising the weapon to aim, then firing at approaching zombies, the rifle showing clear recoil and sway. The hand-held camera follows with fast movement and shake through the ruined building interior. Lighting is high-contrast and dim, with lamps flickering, and the zombies appear rotting in damaged clothing. Ten seconds, 16:9, no speech, a first-person hand-held shot carrying a survival horror mood throughout.
Prompt
Ultra-realistic first-person POV zombie survival action scene, cinematic quality, 4K, 24fps, shallow depth of field
Camera:
true first-person perspective from eye level
no HUD, no UI, no crosshair
visible hands and weapon in foreground holding a modern tactical rifle
not aiming down sights, no scope overlay
natural handheld camera motion with subtle head bob
micro camera shake from footsteps, recoil, and breathing
fast camera movement with sharp turns and quick target tracking
Character motion:
realistic human movement
natural weapon sway when moving and stopping
controlled but intense recoil when firing
breathing motion affecting aim slightly
quick aim adjustment toward targets
tactical movement: sprint, stop, strafe, step back under pressure
Enemies (Zombies):
clearly visible humanoid zombies, inspired by biohazard-style creatures
rotting skin, damaged clothing, unnatural jerky movement
aggressively approaching the player
some zombies sprint, others stumble unpredictably
close-range threat, entering personal space
Combat:
player fires weapon at approaching zombies
visible hit reactions (body impact, stagger, fall)
short bursts of gunfire, not continuous spray
recoil pushes weapon upward slightly, then recovers
zombies react dynamically to being shot
Environment:
abandoned hospital or ruined building interior
dark corridors, broken walls, scattered debris
high detail textures (blood stains, dirt, cracks)
dust particles floating in the air
volumetric light beams from broken windows
Lighting:
cinematic, high contrast lighting
dim environment with strong shadows
flickering lights or unstable light sources
muzzle flash briefly illuminating surroundings when firing
Action / pacing:
fast-paced survival combat
constant scanning for threats
zombies suddenly appearing from corners or darkness
intense close encounters
brief pauses between attacks
Effects:
muzzle flash, smoke from gunfire
dust and debris reacting to movement and shots
subtle motion blur during fast action
depth of field shifting between enemies and weapon
Style:
hyper-realistic, cinematic zombie survival horror
AAA game realism, biohazard-inspired tone
Negative:
no HUD, no UI, no text, no third-person view, no cartoon style, no unrealistic animation
Prompt parameters
Topic & subject
- Topic
- Game Cinematic
- Subject
- Tactical RifleZombies
- Mood
- IntenseTenseHorror
Scene & action
- Scene
- Abandoned HospitalDark CorridorsRuined Building Interior
- Action
- Firing RifleAimingTactical Movement
- Motion
- RecoilWeapon SwaySprint
Camera
- Angle
- Eye Level
- Camera move
- Hand-HeldCamera ShakeFast Camera Movement
- POV
- First Person
Light & colour
- Lighting
- High ContrastDim LightFlickering Lights
- Style
- Hyper RealisticCinematicSurvival Horror
Character
- Character tags
- Rotting ZombiesDamaged Clothing
Original details
- Negatives
- In the prompt
- References
- Text only
- Prompt language
- English