Seedance 2.0 第一人称僵尸枪战 游戏CG提示词
Seedance 2.0 video result
视频描述
第一人称视角下,一名持枪者端着战术步枪在废弃医院的昏暗走廊中推进,先举枪瞄准前方,随后开火射击逼近的僵尸,枪身有明显的后坐与晃动。镜头以手持方式跟随,伴随快速移动与抖动,穿过破败的建筑内部。画面为高对比暗光,灯光不时闪烁,僵尸衣着破损、躯体腐烂。全片 10 秒、16:9、无对白,第一人称手持镜头与生存恐怖氛围贯穿始终。
Prompt
Ultra-realistic first-person POV zombie survival action scene, cinematic quality, 4K, 24fps, shallow depth of field
Camera:
true first-person perspective from eye level
no HUD, no UI, no crosshair
visible hands and weapon in foreground holding a modern tactical rifle
not aiming down sights, no scope overlay
natural handheld camera motion with subtle head bob
micro camera shake from footsteps, recoil, and breathing
fast camera movement with sharp turns and quick target tracking
Character motion:
realistic human movement
natural weapon sway when moving and stopping
controlled but intense recoil when firing
breathing motion affecting aim slightly
quick aim adjustment toward targets
tactical movement: sprint, stop, strafe, step back under pressure
Enemies (Zombies):
clearly visible humanoid zombies, inspired by biohazard-style creatures
rotting skin, damaged clothing, unnatural jerky movement
aggressively approaching the player
some zombies sprint, others stumble unpredictably
close-range threat, entering personal space
Combat:
player fires weapon at approaching zombies
visible hit reactions (body impact, stagger, fall)
short bursts of gunfire, not continuous spray
recoil pushes weapon upward slightly, then recovers
zombies react dynamically to being shot
Environment:
abandoned hospital or ruined building interior
dark corridors, broken walls, scattered debris
high detail textures (blood stains, dirt, cracks)
dust particles floating in the air
volumetric light beams from broken windows
Lighting:
cinematic, high contrast lighting
dim environment with strong shadows
flickering lights or unstable light sources
muzzle flash briefly illuminating surroundings when firing
Action / pacing:
fast-paced survival combat
constant scanning for threats
zombies suddenly appearing from corners or darkness
intense close encounters
brief pauses between attacks
Effects:
muzzle flash, smoke from gunfire
dust and debris reacting to movement and shots
subtle motion blur during fast action
depth of field shifting between enemies and weapon
Style:
hyper-realistic, cinematic zombie survival horror
AAA game realism, biohazard-inspired tone
Negative:
no HUD, no UI, no text, no third-person view, no cartoon style, no unrealistic animation
提示词参数
题材与主体
- 题材
- 游戏CG
- 主体
- 战术步枪丧尸
- 情绪
- 强烈紧张恐怖
场景与动作
- 场景
- 废弃医院黑暗走廊废墟建筑内部
- 动作
- 开枪瞄准战术移动
- 运动方式
- 后坐力武器摇摆冲刺
镜头
- 机位
- 平视
- 运镜
- 手持镜头晃动快速镜头运动
- 视角
- 第一人称
光线与色彩
- 光线
- 高对比度昏暗光线闪烁灯光
- 风格
- 超写实电影感生存恐怖
人物
- 人物标签
- 腐烂僵尸破损衣物
原始信息
- 负面清单
- 原文里有
- 参考物
- 纯文字描述
- 提示词语言
- 英语