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Seedance 2.5 Warrior Fights Sand Wraith Game Cinematic Prompt

Seedance 2.5 video result

Video description

The camera skims the sand at a low angle as the Sand Wraith sweeps its crescent polearm; the Ember Watcher drops low on the left and sprints across, briefly hidden by a wall of dust before bursting out almost horizontally, crimson mantle streaming behind, ember glow kindling at chest and hands. He braces the horizontal shaft, plants a foot and vaults over, then slips beneath the weapon to land three separate punches on lower ribs, sternum and upper torso, each with its own wind-up, contact and spark; the giant rocks back and sheds black sand. Next he crouches on the shaft and springs straight up, the camera tilting with him and his mantle spreading like heavy cloth, then lands in a deep crouch on the giant's left and charges again. A heavy diagonal counter-swing and a ground slam throw him into a backward flip; he lands on one hand and one knee and rises. Close-range body shots flash embers only on contact frames. The claw arm sweeps his head, a little dark-red mist drifting off and blowing away; he sinks inside, lands an elbow, a knee and a spinning side kick that folds the giant from the struck side into black sand and torn cloth. The camera settles into a steadier frontal wide view: he stands over the wreckage, raises glowing palms overhead and drives them down, black sand bursting outward in layered sheets with a circular ground shockwave; he stays low, then rises slowly. The last shot sits behind his right shoulder as he roars wordlessly. Stylized-photoreal 3D CGI dark fantasy, warm low backlight, constant crosswind, natural speed except brief extensions at the leap and burst; one continuous take, 16:9, 30s, no speech.

Prompt

CHARACTER A 是“余烬守望者”:原创明确成年男性型人形战士,精瘦运动体格,charcoal-black/黑曜石质感面部,狭长 amber-orange 发光眼,短而向后扫的黑色尖刺形成 crown-like 轮廓;穿贴身不对称炭黑装甲、深色分层织物、加固战靴、撕裂肩缘,一件鲜明 crimson mantle 稳固连接在上背。双手、前臂与胸骨只在攻击前后出现受控 red-orange ember glow;嘴部结构稳定,可做无台词的发力怒吼。身体比例、脸部、装甲、披风长度和发光位置全程不变。 CHARACTER B 是“沙丘亡魂”:原创明确成年超自然巨人,约 CHARACTER A 两倍高度,宽厚沉重体型,原创侵蚀骨石面具与深空眼窝,大型 weathered hood,gray-black 分层长袍、绳索状破布、细长爪手,躯体部分由压实黑沙组成。始终携带同一把长暗色 polearm,前端为原创宽阔 crescent blade;长度、刀刃方向、双手抓握关系必须稳定。它可以崩解和由黑沙重组,但全程只有一个,绝不复制。 两名角色完全独立,身份、轮廓、肢体、武器关系始终清晰,绝不融合、换脸、共享肢体、多手、多头或武器漂浮。 风格:原生16:9,精确30.00秒,30fps,stylized-photoreal 3D CGI dark-fantasy,premium AAA game-cinematic 渲染,anime-influenced 超人动作节奏但绝不是 anime line art、cel shading、2.5D 或真人 环境为空旷 pale-gold 沙丘,cream-amber 雾霾天空,无建筑、植物、观众。暖低角度逆光勾边,阴影保持暖棕。持续横风推动布料与沙尘。深体积尘雾、局部余烬、黑沙颗粒、克制 anamorphic bloom、暖 halation 和细电影颗粒。大多数战斗极快自然时间,冲刺、披风、武器和 whip 有强方向运动模糊;接触姿态必须瞬间清晰。仅在高空跃起、巨人重击反冲、终结踢接触和大规模黑沙爆发处做极短局部时间延展,绝不全片慢动作。 镜头规则:一个连续镜头,无剪切,无跳切,精确30秒。摄影机以低位侧面、背侧、近距离反应式跟拍为主,利用沙尘遮镜、crimson mantle 横扫镜头、武器擦框和 whip-pan 制造“七段镜头感”,但摄影机轨迹必须真实连续。禁止英雄角度、胜利摆拍、正面戏剧脸部特写和干净稳定宣传构图;只有23秒后短暂稳定正面宽景用于动作可读性。 0.00-3.70秒:低位 Dutch-angle 贴沙追拍,巨人在中右横扫 crescent polearm。A 从左侧压低身体冲向右侧,武器与脚步同时切开沙丘;0.70-1.10秒浓沙完全吞没镜头,但摄影机继续穿过。A 从尘墙中几乎水平爆出,肩先行、双臂收紧、crimson mantle 被拉到后上方,胸口与手边点亮余烬。他高速弧线绕过巨人,镜头拼命侧后跟随,末端披风扫满镜头形成红橙运动遮挡。 3.70-7.90秒:遮挡退开后自然进入低侧中宽景。巨人水平持 polearm,A 双手抵住杆身,屈膝向后抗住巨大重量;随后一脚踩杆,另一腿发力上跃,沿杆身翻越,披风延迟扬起。他落入武器内圈并钻过杆下,从宽稳站姿完成三次分离攻击:短右拳打下肋、左拳打胸骨、强右 cross 打上躯干。每拳严格“接近→实体接触→局部橙火花→收回”,巨人逐次后摇并掉下少量黑砂碎片。 7.90-12.80秒:A 顺势压低蹲上水平 polearm,crescent blade 留在左侧,巨人在右端支撑。双膝压缩后垂直弹起,摄影机仰跟;约8.30-9.55秒极短局部时间延展,双膝收向躯干,披风像沉重布翼铺开,布料仍持续运动。恢复自然速度后,A 落在巨人左侧深蹲,双靴把沙推开,立即冲回。巨人抬杆完成重型上斜 counter-swing 并同时砸地产生砂石爆压,A 被动量打成向后空翻。摄影机侧跟旋转与飞砂;他双手和一膝落地,拖腿划沙,滚过惯性,站起再次冲锋。 12.80-16.85秒:摄影机贴入胸高侧面中近景,A 连续完成右直拳胸口、左拳肋下、短右 hook 上胸、左击肩下、强右 cross 胸骨,再补两次紧凑交替打击。每只拳头独立起手、接触、收回;只有接触帧产生余烬爆点。肩髋旋转正确,巨人躯干逐次后摇,hood 与robes 有重量滞后,小黑碎屑持续脱落,骨石面具稳定不融化。最后发光一击借披风和沙雾遮镜进入下一阶段。 16.85-23.05秒:巨人被最后一拳扭身后,用巨大爪臂横扫 A 上胸与头侧。接触瞬间只出现用户指定的少量 non-graphic dark-red ember mist,从颈后被风带散;无开放伤口。短暂减速突出 recoil:A 头部后甩、胸口打开、双臂散开、双靴仍压地滑出两道槽;巨人手臂完成完整 follow-through。立刻恢复自然速度。A 降低重心切入内圈,短 forearm 撞躯干,右膝顶腹,落膝后以支撑脚为轴卷髋,跃起旋转;约21.10秒一记 spinning side kick 清楚命中上躯干,接触点只短暂强调。巨人从受击侧开始裂解成黑沙与撕裂布料,崩解跨过胸腹直至全身,侧倒成颗粒云。A 弯膝落地,手臂张开只为平衡,不做英雄停姿,随后谨慎向低矮黑沙堆迈步。 23.05-27.40秒:摄影机随A移动到较稳定正面宽景。A 在残骸前双脚分开,两手发光举过头顶,仅作为攻击预备,不作胜利摆拍;约24.75秒髋膝突然折叠,双掌砸入残骸 and 周围沙面。黑沙从背后径向爆开成多层不规则 particle sheets,视觉像暗色翼状扩散但绝不是实体翅膀;重颗粒先起,细沙形成圆形地面 shockwave。仅对此扩张做轻微局部时间延展。A 保持低蹲,随后边观察边缓慢起身,黑粒持续落在靴边;此时看不到完整巨人。 27.40-30.00秒:摄影机从A右侧肩后贴近,但不做正面脸部特写;画面右侧主要是下半张脸、张开的嘴与右肩,他面向前方做一次无语言发力胜吼,仍有黑沙漂浮。其左肩后

Prompt parameters

Topic & subject

Topic
Game Cinematic
Subject
Ember WatcherDune Wraith
Mood
IntenseTenseEpic

Scene & action

Scene
Pale Gold DunesHazy Sky
Action
ChargingPunchingSpinning Kick
Motion
SprintBackflipDisintegrate

Camera

Shot size
Wide ShotMedium Close-UpClose-Up
Angle
Low AngleDutch AngleOver Shoulder
Camera move
Tracking ShotWhip PanTilt Up
POV
Third Person

Light & colour

Lighting
BacklightRim LightVolumetric Haze
Colour
Warm AmberPale GoldWarm Shadows
Style
Photoreal 3D CGIDark FantasyGame Cinematic

Character

Character tags
Ember WarriorCrimson MantleBone Mask Giant

Original details

Negatives
In the prompt
References
Text only
Prompt language
Chinese