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Seedance 2.5 Colony Wakes In Simulation Cyberpunk Scifi Prompt

Seedance 2.5 video result

Video description

Several hundred civilian settlers descend a colony ship ramp into a habitable alien valley. Among them the elderly, teenagers and small children in soft coral, mustard, jade and rust technical clothing, unhelmeted, some holding hands, parents carrying toddlers. A chief commander in dark fitted uniform walks mid crowd with three officers. Faces, builds, heights, skin tones and clothing all differ; the crowd moves unevenly, in clusters, some stopping, others walking on. Beautiful but not Earth, the valley has thirty metre spiral fronds, coral like trees with translucent canopies, pale ribbon grass and drifting pollen. Gold, jade and violet dominate, lit by a tiny white dwarf sun in a deep blue sky, throwing crisp shadows and cool white light. The camera opens high behind the crowd, drone like, unstabilised, then rises and pulls back continuously until the colossal colony ship, ramp lowered, panelling and radiators visible, fills the frame with the valley to the horizon, on a wide lens in deep focus. People stream down the ramp, spread across the grass, look up and turn to each other as the camera keeps climbing, until the colony is a small scatter beneath the enormous ship. Then the sky cuts to black, colour drains, everything freezes for a second; a cyan wireframe lattice ignites across every surface, the black sky resolving into a finite room's ceiling and walls, the ground into a grid plane receding to a vanishing point. Terrain, ship and people dissolve, deleting layer by layer, leaving an empty grid room in deep navy. A hard cut to a stormy night lab atop a corporate tower, glass showing a dystopian cyberpunk megacity in rain; a man with a black mohawk, cables in his skull and spine, opens his eyes on a medical couch.

Prompt

Create a 30-second, 1080p photoreal hard sci-fi sequence. A human colony walks out onto a habitable exoplanet; at the end the world is revealed as a simulation. No reference image. THE COLONY Several hundred civilian settlers: women, men, elderly, teenagers, small children. Casual-futurist clothing in warm saturated colours - coral, mustard, jade, rust - soft technical fabrics. No helmets, no masks, no armour. Many hold hands, parents carry toddlers. Expressions vary: awe, tears, caution, quiet laughter. Near the centre a chief commander in a dark fitted uniform walks with three officers in matching uniform. CRITICAL: every person is a distinct individual. Different faces, heights, builds, skin tones, hair, clothing. No repeated faces, no cloned bodies, no synchronised marching. The crowd moves at uneven speeds, breaking into clusters, some stopping while others walk on. THE PLANET A wide habitable valley, beautiful but clearly not Earth. Spiral fronds thirty metres tall, coral-like trees with translucent canopies, meadows of pale ribbon-grass, drifting pollen catching the light. Palette of gold, jade and violet. The sun is a white dwarf: a tiny, intensely bright point in a deep blue sky, casting hard-edged shadows and cool white light. Photoreal texture throughout - skin, fabric weave, dust, hull metal. CAMERA Opens high behind the crowd, drone-like, no stabilization, natural drift and buffeting. Then one continuous rise and pull-back: the colossal hard-SF colony ship enters frame, ramp lowered, hull panelling and radiators visible, then the whole landscape to the horizon. Wide lens, deep focus, no slow motion. - BEAT 1 The crowd streams down the ramp and spreads across the grass. People stop, look up, turn to each other. - BEAT 2 The camera keeps climbing and retreating until the colony is a small bright scatter of colour beneath the enormous ship and the vast valley. - BEAT 3: SHUTDOWN The sky cuts to black instantly. Not a sunset, a power-off. Colour drains. Everything freezes mid-gesture for one second. - BEAT 4: THE GRID A glowing cyan wireframe lattice ignites over every surface. The black sky resolves into the ceiling and side walls of a finite rectangular room, grid lines curving softly at the corners. The ground flattens into a receding grid plane running to a hard vanishing point. Terrain, ship and people dissolve into wireframe and delete layer by layer, leaving an empty glowing grid room in deep navy. Cut to black. - BEAT 5: THE LAB Hard cut. Night, thunderstorm. A lab on the top floor of a corporate tower, floor-to-ceiling glass showing a dystopian cyberpunk megacity below, rain on the glass, lightning strobing the room. A man lies reclined on a medical couch, thick cables plugged into ports at his skull and spine: hard scarred face, black mohawk, heavy dark clothing. He opens his eyes, stares at the sc

Prompt parameters

Topic & subject

Topic
Cyberpunk Scifi
Subject
Civilian SettlersColony Ship
Mood
AweEerieDystopian

Scene & action

Scene
Habitable ValleyAlien PlanetCyberpunk Megacity
Action
DisembarkingSpreading OutFreezing
Motion
WalkingFreezingDissolving

Camera

Shot size
Wide ShotExtreme Long Shot
Angle
High AngleAerial
Camera move
DronePull BackRising

Light & colour

Lighting
Cool White LightHard LightLightning
Colour
Warm SaturatedGold Jade VioletDeep Navy
Style
PhotorealHard Sci FiCinematic

Character

Character tags
Civilian SettlersChief CommanderBlack Mohawk Man

Original details

Negatives
In the prompt
References
Text only
Prompt language
English