VIDEO PROMPT — 30.2 seconds, 16:9, live-action cinematic realism, bright daylight through tall gym windows with a soft dusty haze, warm wooden tones, Korean school-comedy-action tone played completely straight. Keep faces, uniforms and location identical in every shot.
CHARACTERS (repeat in every part)
HERO: tall slim Korean high-school boy, wavy dark hair with a side-swept fringe, black rectangular glasses, white long-sleeve collared shirt, navy tie, white V-neck sweater vest with navy double-stripe trim, dark trousers, dark sneakers, backpack straps over his shoulders. Calm, cool, deadpan face.
BULLY GROUP: Korean male students. HEAVY-SET BOY: round face, white sleeveless tank top, navy track pants with a white stripe, bright yellow sneakers. Two boys in navy track jackets with white stripes. Two boys in grey tees, one in red-and-white shorts. A few more students farther back.
LOCATION: Korean school gym. Varnished wooden floor with white and green court lines, blue padded basketball hoop stands, wood-panel walls, tall windows, a blue floor mop standing on a stand near the hoop.
===== PART 1 (00:00-00:14.2) =====
SHOT 1 (00:00-00:05.3) — The Sweeper
Front-facing medium shot. The hero walks slowly toward the camera, eyes lowered, sweeping the gym floor with a long wooden-handled mop held in both hands. Behind him a pickup basketball game is going on, with players dribbling and passing. As the shot goes on, the camera keeps retreating in front of him and he grows larger in the frame, while the game players drift away and the bully group walks toward him in a line from behind, the heavy-set boy dribbling a basketball in front. The hero never looks up. Speed: REAL TIME.
SHOT 2 (00:05.3-00:06.1) — The Throw
Same angle. The heavy-set boy winds up and hurls the basketball at the hero's back. The ball leaves his hand and flies forward. Speed: REAL TIME.
SHOT 3 (00:06.1-00:08.8) — Ball Flight
Ball-chase view: the basketball fills the foreground, spinning, flying toward the hero, who is visible in the distance in the background from behind (white vest, dark hair), getting closer. The gym is a soft blur. Speed: SLOW MOTION (about 30-40% speed).
SHOT 4 (00:08.8-00:14.2) — The Catch
The camera arcs around to a profile view. The hero, still looking straight ahead and not turning, raises one hand and catches the ball in his open palm, which sits in the left foreground. He then slowly turns his head toward the camera and stares coolly into the lens, glasses catching the light. Camera slow orbit. Speed: SLOW MOTION (about 30-40% speed).
===== PART 2 (00:14.2-00:24.0) =====
SHOT 5 (00:14.2-00:17.3) — The Wind-Up
The camera swings to a low front-side angle. The hero draws the ball back behind and above his head with his raised hand, tilts his head slightly, and gives a tight, serious smirk. Blue hoop padding and a hazy gym behind him. Speed: SLOW MOTION (about 50% speed).
SHOT 6 (00:17.3-00:20.0) — Return Throw
Wide low-angle view from behind the hero's shoulder (he stands at left foreground), the bully group at the far end. His arm whips forward in a motion blur and the ball flies at the heavy-set boy. The ball hits him and knocks him backward onto the floor, and a second boy in a track jacket topples beside him. The ball rebounds and bounces across the floor toward the camera. Slow dust haze in the air. Speed: slightly SLOW MOTION (about 50% speed).
SHOT 7 (00:20.0-00:24.0) — The Pickup
Wide, low-angle static shot down the gym. The hero stands far at the end of the court. The ball bounces toward the middle of the floor. He walks forward toward it, taps it up with his foot, catches it with both hands at his waist, and stands holding it, looking at it. Speed: REAL TIME.
===== PART 3 (00:24.0-00:30.2) =====
SHOT 8 (00:24.0-00:24.9) — The Shot
Wide shot. He lifts the ball in a shooting stance, jumps, and releases a high shot. Speed: REAL TIME.
SHOT 9 (00:24.9-00:26.2) — Up to the Ceiling
The camera tilts up, following the ball high into the roof beams, where it becomes a tiny red dot. Then the camera tilts down and pulls back to reveal the whole gym. Speed: REAL TIME.
SHOT 10 (00:26.2-00:30.2) — Swish
Very wide static view of the gym from the far end. The hoop with blue padding in the center. Three boys lie and sit on the floor to the left of the hoop, two boys in track jackets and a boy in a grey tee stand near the hoop, a tall student in a light top and grey trousers stands at the right edge, another stands far left. The ball drops from the ceiling in a high arc, passes through the hoop at about 00:27.1, falls slowly past the blue pad, and reaches the floor near the end. Nobody moves. Speed: the fall is SLOW MOTION (about 30% speed). Hold, then end.
MASTER EFFECTS INVENTORY
1. Slow-motion ball flight with a camera arc around the catch (Shots 3-4).
2. Slow-motion wind-up and return throw (Shots 5-6).
3. Camera retreating in front of a walking subject (Shot 1).
4. Tilt-up to the ceiling and pull-back reveal (Shot 9).
5. Slow-motion swish through the hoop in a motionless wide (Shot 10).
6. Dust haze in the daylight throughout.
SPEED SUMMARY
Slow motion: Shots 3-4 (about 30-40%), Shot 5 (about 50%), Shot 6 (about 50%), Shot 10 (about 30%).
Everything else: real time.
ENERGY ARC
Part 1 (0-14s): quiet sweep, then the thrown ball and the cool catch.
Part 2 (14-24s): the wind-up, the return throw and the knock-down.
Part 3 (24-30s): the pickup, the shot, and the slow swish ending.