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MiniMax H3 Endoskeleton Robot Walks Through Post-Nuclear Ruins Prompt

MiniMax H3 video result

Video description

This MiniMax H3 cinematic prompt depicts a humanoid combat endoskeleton carrying a military rifle through a post-nuclear ruined city. Decades after the devastation, the abandoned streets lie under a thick ash-filled sky, with scorched concrete buildings, rusted car shells and an empty playground whose swings hang motionless. A low camera glides forward through the ruins, slides along a ruined wall and stops at a blind corner. The endoskeleton then steps out from behind the corner, its heavy foot planting into the ash, rifle held in both hands. It stops, turns its metallic skull toward the camera, its two small red optical sensors flickering unevenly, then walks slowly and precisely toward the viewer as the camera stays low and stationary. The look is early-1980s theatrical 35mm film grain with desaturated charcoal-gray and dirty brown tones, deep natural shadows and drifting ash. 22s, 16:9, no speech, no sound effects, no music.

Prompt

terminator84style subject_definitions: <Picture 1>: Character reference sheet showing the exact humanoid combat endoskeleton robot and its advanced military rifle. Preserve the robot's metallic skull, red optical eyes, exposed mechanical skeleton, proportions, battle-worn metal surfaces, and rifle design. Only ONE robot appears in the scene. summary: A terrifying post-nuclear future-war scene, photographed like an original 1984 American science-fiction horror film. Decades after nuclear devastation, an abandoned city lies completely dead beneath a thick, dark, ash-filled sky. Scorched concrete buildings, blackened windows, burned-out cars reduced to rusted shells, collapsed streets, and piles of gray ash. An empty children's playground with a rusted swing set and abandoned slide stands among the ruins. No people, no animals, no vegetation. Fine ash drifts through the cold, lifeless air. The entire environment feels abandoned for decades. [00:00–00:05] A cinematic low-altitude camera fly-through moves slowly forward through the devastated city, gliding past the skeletal remains of burned-out cars and the scorched shells of buildings. The camera passes an empty playground, its rusted swings hanging motionless. The sky is almost black with dense atmospheric ash. The camera smoothly slides sideways along the exterior wall of a ruined building, approaching a blind corner. It stops just before the corner, unable to see what lies beyond it. Nothing moves except drifting ash. [00:05–00:07] Suddenly, the humanoid combat endoskeleton from <Picture 1> steps out from behind the building's corner. Its heavy mechanical foot plants firmly into the ash-covered street. The robot emerges with physically convincing mechanical articulation, deliberate weight transfer, rigid metallic joints, and heavy, purposeful movements. Its advanced rifle is held securely in both hands. The camera remains stationary at a low angle, looking upward at the imposing machine. [00:07–00:10] The robot stops briefly and turns its metallic skull directly toward the camera. Its two small red optical sensors flicker unevenly, briefly dimming and returning to their normal faint glow. Its expressionless mechanical face stares straight at the viewer. Then it begins walking directly toward the camera, each step slow, heavy, and unnaturally precise. Its rifle remains firmly in both hands. The camera stays low and stationary as the robot grows larger and more threatening in frame. End while it is still approaching. CINEMATOGRAPHY: Authentic early-1980s theatrical motion-picture photography. 35mm film grain, spherical lenses, practical-effects appearance, subtle analog softness, imperfect exposure, deep natural shadows, desaturated charcoal-gray and dirty brown tones. Oppressive darkness, dense atmospheric ash, realistic weathered metal, scorched concrete, and ruined architecture. Restrained camera movement with believable physical motion. NO neon lighting, NO colorful futuristic lights, NO holograms, NO glowing armor, NO bright blue science-fiction lighting, NO glossy CGI surfaces, NO modern HDR, NO explosions, NO additional robots, NO humans, NO duplicate characters, NO weapon firing. Only the robot's faint red optical sensors emit light. No cuts.

Prompt parameters

Topic & subject

Topic
Cinematic Realistic
Subject
humanoid combat endoskeletonmilitary rifle
Mood
OppressiveTerrifyingDesolate

Scene & action

Scene
post nuclear city ruinsabandoned playgroundAsh Filled Sky
Action
Camera Fly Throughrobot emergingWalking toward Camera
Motion
heavy deliberate stepsTurning HeadSlow Walk

Camera

Shot size
Low AngleWide Shot
Angle
Low Angle
Camera move
slow forward glideSideways SlideStationary
POV
Third Person

Light & colour

Lighting
deep natural shadowsDim Ambient Light
Colour
desaturated charcoal grayDirty Brown
Style
1984 sci fi horror film35mm Film GrainPractical Effects

Character

Character tags
metallic skullred optical eyesexposed mechanical skeleton

Original details

Negatives
In the prompt
References
Binds reference material
Prompt language
English