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Seedance 2.0 Angel Fires Energy Blades Game Cinematic Prompt

Seedance 2.0 video result

Video description

Inside a dark fortress lined with metal pillars and a reflective floor, a white-haired, red-eyed girl in white armor faces a mechanical angel. She flies at high speed through the space, raises an arm to aim, then kicks and fires energy blades in rapid bursts. The camera pushes in from close-ups and extreme close-ups, then cuts to top-down and low-angle tracking shots, cyan and blue-purple light glinting off the metal in high contrast throughout. Fifteen seconds, 16:9, no speech, a sci-fi anime cinematic look.

Prompt

Setting: Dark fortress interior with towering metal structures. Teal/cyan illumination leaks through gaps between massive pillars. Metallic reflective floor. Character: White-haired girl with red eyes. Mechanical angel in white armor plating. Wings on her back emit blue energy. [1: HIGH-SPEED FLIGHT WITH BOOST TRAILS] Extreme top-down angle. A tiny white light point zigzags across the fortress trailing blue energy lines. Concentric sonic-boom rings expand at each turning point. Wind-pressure particles scatter off the metal floor below. [2: CHARACTER CLOSE-UP → WEAPON AIM → FIRE → EXTREME FACE CLOSE-UP] Hard cut to low-angle close-up — the angel with wings spread, energy blades aimed forward in firing stance. She fires. Then the camera begins an agonizingly slow, deliberate zoom toward her face. It continues until only her glowing red eyes fill the entire frame. Pure intimidation. [3: BOOSTER ADJUSTMENT → CHARGE → ENERGY MAX → BOOST] From the red-eye extreme close-up, blue energy vents intensify in stages — blue → bright white. The entire screen whites out. An explosive flash of energy release. [4: HIGH-SPEED FLIGHT WITH BOOST TRAILS] Immediately after whiteout she streaks across the fortress at extreme speed. Blue beam trails cut diagonally across the frame. A targeting reticle flickers for an instant. [5: KICK TOWARD CAMERA] She dives from above and drives a kick straight at the camera — extreme low-angle POV from the target's perspective. Her armored leg fills the frame. Wing jets fire for added impact. [6: SAME KICK FROM DIFFERENT ANGLE → EXPLOSION] The same kick replayed from a different camera angle. On contact: cyan/white explosion → thick energy dust cloud → the dust lights up from inside as a secondary blast erupts. [7: CLOSE-UP → WEAPON AIM → AUTO-TARGETING → FULL BARRAGE] Dust clears to reveal the angel with all wings fully deployed. Each blue energy blade independently auto-adjusts its aim — blue/purple electrical arcs crackle as targeting locks on. Then every blade fires at once — continuous rapid-fire barrage, the entire screen consumed by cyan/white explosions. [8: BOOSTER ADJUSTMENT → CHARGE → MAX BOOST → HIGH-SPEED FLIGHT] Energy vents charge up again in stages. Blue → white → whiteout → explosive jet blast. She rockets away trailing blue energy across the fortress. [9: WEAPON READY POSE] Against the teal fortress backdrop she holds a static pose, energy blades aimed forward, wings fully spread. A faint blue aura shimmers around her.

Prompt parameters

Topic & subject

Topic
Game Cinematic
Subject
Mechanical AngelWhite Haired Girl
Mood
IntimidatingIntenseExplosive

Scene & action

Scene
Dark FortressMetal PillarsReflective Floor
Action
FlightWeapon AimKick
Motion
High Speed FlightKickRapid Fire

Camera

Shot size
Close-UpExtreme Close-UpWide Shot
Angle
Top DownLow Angle
Camera move
Zoom inTracking
POV
First Person

Light & colour

Lighting
Cyan LightingBlue GlowDramatic Light
Colour
Teal CyanBlue PurpleHigh Contrast
Style
CinematicAnimeSci Fi

Character

Character tags
White Haired GirlRed EyesWhite Armor

Original details

Negatives
Not in the prompt
References
Text only
Prompt language
English