Seedance 2.0 Rabbit Adventurer Speaks Game Cinematic Prompt
Seedance 2.0 video result
Video description
On a grassland in soft morning light, a white rabbit adventurer with a red mechanical eye, cloak and backpack stands ready. Shot in first person, it walks forward, reaches out ahead, then points toward ancient ruins and a distant mountain range. It turns around and tilts its head as the handheld camera follows and pushes in. Fifteen seconds, 16:9, with speech, cinematic realism and soft morning light throughout.
Prompt
First-person perspective, immersive ARPG dialogue scene, single continuous shot.
A small white rabbit adventurer stands directly in front of the camera. Its fur is soft and finely detailed, and its right eye is a glowing red mechanical eye. It reaches out toward the camera in an inviting gesture, with a calm and confident demeanor.
The environment is a vast fantasy world: rolling green grasslands, ruined ancient stone structures, distant mountain ranges, and a lightly smoking volcano. The morning light is soft, the air is clear, and a gentle breeze moves the grass and leaves, creating a strong cinematic atmosphere with depth.
The camera is in first-person view, with slight handheld motion and natural breathing sway. Shallow depth of field, cinematic realism.
The rabbit looks directly into the camera and says:
“Good morning, adventurer. It’s time to set out.”
A semi-transparent game UI (modern ARPG style) appears on the right side:
Alright, let’s go.
Not right now.
Why not?
The cursor moves smoothly twice, pauses for 0.3 seconds, then selects “Why not?”
The rabbit smiles slightly, tilts its head, and responds in a relaxed tone:
“Sure.”
In the next moment, all UI elements (dialogue box, options, health bar, minimap) fade out smoothly, returning the scene to a clean, UI-free world.
The rabbit turns around, its cloak and backpack swaying naturally with physics, and begins walking forward along a stone path.
The camera maintains a first-person follow, with subtle handheld motion, synchronized with the character’s walking rhythm.
While walking, the rabbit raises its hand and points toward the distant horizon (mountains and a faint city silhouette), saying:
“Look, that’s our destination.”
A brief pause of about 0.5 seconds. The wind intensifies slightly, causing more noticeable movement in the grass and clothing, enhancing the epic atmosphere.
The rabbit continues walking and says:
“We have to get there before 8:08 PM.”
The camera slowly pushes forward, focusing toward the distance. The far view transitions from slightly blurred to clear, with a subtle lens flare appearing, reinforcing the sense of a journey beginning and a clear objective.
No subtitles, no background music. Only natural ambient sounds: wind, footsteps, and distant birds.
Prompt parameters
Topic & subject
- Topic
- Game Cinematic
- Subject
- White Rabbit Adventurer
- Mood
- CalmEpicAdventurous
Scene & action
- Scene
- GrasslandAncient RuinsMountain Range
- Action
- Reaching OutWalkingPointing
- Motion
- WalkingHead TiltTurning Around
Camera
- Camera move
- HandheldFollowPush In
- POV
- First Person
Light & colour
- Lighting
- Morning LightSoft Light
- Style
- Cinematic RealismFirst PersonFantasy
Character
- Character tags
- White Rabbit AdventurerRed Mechanical EyeCloak Backpack
Original details
- Audio
- DialogueAmbient
- Negatives
- In the prompt
- References
- Text only
- Prompt language
- English