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Seedance 2.0 Breakdancer Flare Windmill Anime Prompt

Seedance 2.0 video result

Video description

The shot is a single fixed, eye-level medium-wide frame that keeps the dancer's full body in view the whole time, with no cuts, running fifteen seconds at 16:9. In the first three seconds a cel-shaded anime character sinks from a neutral stand into a crouched base, both palms planted shoulder-width apart, the core braced and the hips settling at one steady rotation height. From about three to nine seconds come two flare rotations with alternating two-hand support and constant hand-to-hand transfer rather than any static one-hand hold: one leg sweeps sideways at an unchanging angular rate, the other cuts down and forward diagonally as support switches, then rises again diagonally, the legs held wide apart throughout while the hips stay the fixed axis with no vertical bounce, and the cycle repeats once at the same pace. Between roughly nine and eleven seconds the final flare rolls the upper back and shoulder down to the floor, the torso shifting from hip-axis spin to a back-and-shoulder-axis roll as the hands leave the ground and tuck toward the chest. The closing four seconds hold two windmill turns, legs carving a broad arc overhead while the back and shoulders roll across the floor at constant speed and no hand touches down for support. The character is cel-shaded anime against a photorealistic indoor dance studio floor and plain wall, lit by soft even studio light with no flicker, and the clip carries no speech, SFX or music.

Prompt

shot: type: R2V reference: <Picture 1> camera: fixed, eye-level, medium-wide shot capturing full body throughout, no cuts duration: 15-second continuous sequence, constant tempo throughout character: appearance: delegated entirely to <Picture 1>, no additional description style_separation: character: cel-shaded anime style, locked to reference image environment: photorealistic indoor dance studio floor, neutral wall, soft even lighting action: sequence_name: thomas_flare_to_windmill_combo segments: - segment: intro_setup duration: approx 0-3s description: standing neutral pose transitions down into crouched base position, both palms grounding shoulder-width apart, core braced, hips settling to a fixed rotation height - segment: flare_combo duration: approx 3-9s support_pattern: alternating two-hand support, hand-to-hand transfer, no static single-hand hold description: two continuous flare rotations - right leg sweeps laterally at constant angular velocity, left leg sweeps diagonally downward-forward as support hand transfers, right leg continues diagonally upward with legs held widely split throughout, hips remain the stationary rotation axis with no vertical bounce; cycle repeats once more at identical speed - segment: transition_to_windmill duration: approx 9-11s description: on the final flare rotation, upper back and shoulder lower to the floor while legs continue their circular momentum, torso rolling from the flare's hip-axis rotation into a back-and-shoulder-axis rotation, hands lift off the floor and tuck near the chest as the transition completes - segment: windmill_execution duration: approx 11-15s description: two continuous windmill rotations - legs swing in a wide circular arc overhead while the upper back and shoulders roll across the floor in constant-velocity rotation, legs stay extended and split for momentum, no hands touching the floor for support during this segment physics_constraints: - hip axis remains at constant height during the flare segment, no vertical bounce - leg sweeps driven by hip rotation and knee flexion, not by jumping or floating - hand-to-floor contact during the flare is continuous except the brief instant of transfer between palms - the flare-to-windmill transition is a smooth momentum carry-over, not a stop-and-restart - during the windmill segment, rotation is driven by shoulder-and-back contact with the floor, not by pushing off with hands - rotation speed stays constant within each segment, no acceleration bursts - legs stay maximally extended and split during all rotation segments to convey centrifugal force lighting: soft studio lighting, consistent throughout, no flicker

Prompt parameters

Topic & subject

Topic
Anime
Subject
BreakdancerAnime Character
Mood
Energetic

Scene & action

Scene
Indoor Dance StudioNeutral Wall
Action
Crouch SetupFlare RotationWindmill Rotation
Motion
Constant RotationLeg SweepSpinning

Camera

Shot size
Medium Wide ShotFull Body
Angle
Eye Level
Camera move
Fixed

Light & colour

Lighting
Soft Studio LightingEven Light
Style
Cel Shaded AnimePhotorealistic Background

Character

Character tags
Cel Shaded Anime Character

Original details

Negatives
Not in the prompt
References
Binds reference material
Prompt language
English