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Seedance 2.0 巨兽抛掷战机 游戏CG提示词

Seedance 2.0 video result

视频描述

军事机场的跑道上,一头巨型怪兽将一架战机高高举起,随即猛力抛出;一名身穿红黑外骨骼装甲、面罩发光的战士举盾格挡,被抛出的战机在空中旋转。镜头以低角度跟拍并向前推进,硬朗的日光下金属表面反光强烈,蓝色辉光穿插其间。全片 15 秒、16:9、无对白、有音效,写实物理与电影感运镜贯穿始终。

Prompt

“SHIELD DEFLECTION (ULTRA SMOOTH)” Reference Input: @image1 = armored warrior (same red-black exosuit design, heavy plating, glowing visor) @image2 = military transport aircraft (large cargo plane, realistic scale) ⏱️ FORMAT 15 seconds · ultra cinematic · seamless motion flow · heavy physics realism 🧠 SCELA STRUCTURE S — SUBJECT Colossal giant monster (massive scale, far larger than aircraft) inside military airbase Armored warrior (@image1) standing at distance Large military transport aircraft (@image2) used as projectile weapon C — CAMERA (SMOOTH FLOW RULES) Continuous motion tracking (no hard cuts) Directional follow-through (throw → flight → impact same vector) Inertia-based camera lag (slight delay for realism) Micro slow-motion only at impact Final stabilized cinematic frame E — EFFECTS Ground fracture under monster Aircraft structural strain while lifted Air shockwave during throw Semi-transparent light-blue energy shield (gradual build, ripple distortion) Deflection arc physics (realistic redirection) Dust, debris, runway destruction L — LIGHTING Harsh daylight military base Realistic metallic reflections Subtle blue emission from shield Impact flash highlights A — AUDIO Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only. Deep ground rumble Metal strain and bending Air tearing velocity sound Energy shield hum + ripple Heavy impact shockwave Debris crash and sliding 🎞️ TIMELINE (ULTRA-SMOOTH DIRECTOR VERSION) 0:00–0:02 — HOOK (CONTINUOUS POWER DISPLAY) Director Note (Smoothness): Start already in motion — no static frame. Camera slightly drifting before action. Action: Colossal monster already gripping a massive transport aircraft (@image2) with both hands. It slowly lifts it upward, weight clearly visible. Camera: Low-angle tracking upward (continuous motion, no cut) SFX: Deep زمین rumble Metal creaking under pressure 0:02–0:04 — FORCE BUILD-UP → THROW Director Note: Add micro hesitation before throw (0.2 sec) for realism. Action: Monster pulls aircraft back → then violently throws forward in same motion arc Camera: Follow-through motion (no cut, continuous arc tracking) SFX: Air displacement burst Heavy force release 0:04–0:06 — FLIGHT CONTINUITY (NO CUT FEEL) Director Note: Camera stays locked to aircraft trajectory → smooth transition. Action: Aircraft spinning, moving directly toward warrior Warrior already reacting — body turning into incoming direction Camera: Tracking shot continues → slight lag → then reframes hero SFX: High-speed air tear Wind turbulence 0:06–0:08 — SHIELD BUILD-UP (GRADUAL, NOT INSTANT) Director Note: Shield must grow, not pop. Action: Warrior raises hand → first: subtle distortion in air then: faint blue shimmer then: full shield forms Camera: Smooth push-in (no shake) SFX: S

提示词参数

题材与主体

题材
游戏CG
主体
巨型怪兽装甲战士
情绪
史诗紧张强烈

场景与动作

场景
军用空军基地T台
动作
举起飞机投掷飞机盾牌偏转
运动方式
举起猛烈投掷飞机旋转

镜头

机位
低角度
运镜
跟踪镜头推近

光线与色彩

光线
刺眼日光金属反射蓝色发射
风格
电影感真实物理无缝运动

人物

人物标签
装甲战士红黑外骨骼发光面罩

原始信息

音频
环境音音效
负面清单
原文里有
参考物
原文绑定了参考物
提示词语言
英语