Seedance 2.0 异星战士突袭城市 电影写实提示词
Seedance 2.0 video result
视频描述
多个外星种族的战士在峡谷城市中激战,爆炸接连炸开,他们跃起扑向目标,慢动作呈现碰撞的瞬间。镜头以手持跟拍为主,从广角全景切到特写,低角度与倾斜机位交替,火光与定向光照明,整体氛围混乱而紧张。全片 15 秒、21:9、无对白,只有音效,超写实真人质感贯穿始终。
Prompt
Cinematic alien war sequence, multi-shot montage built from provided storyboard frames. Ultra-realistic live-action film look, no CGI, no illustration. Preserve compositions and characters from reference images, but rebuild with real camera behavior, physical lighting, and grounded motion. @image_1
Global rules:
realistic motion blur (directional, not smeared)
correct physics: debris falls with weight, explosions expand outward with force
consistent lighting direction per shot
no soft AI textures, no waxy skin, no plastic surfaces
strong foreground / midground / background separation
anamorphic lens look, subtle distortion, natural depth of field
no floating objects, no teleportation
🎞️ SHOT STRUCTURE & PACING
SHOT 1 — HIGH STRUCTURE WAR BREAKOUT
Wide elevated platform above canyon city.
Camera slightly tilted, slow forward drift, minor handheld vibration.
Explosions erupt across structures, debris falling downward into canyon.
Ships in distance firing toward city.
One alien firing downward, another thrown mid-air by blast.
SHOT 2 — MARKET UNDER ATTACK
Cut with motion continuity (match direction of movement).
Handheld camera, closer framing.
Market in chaos: stalls breaking, objects flying across frame.
Foreground debris briefly crosses lens.
Two alien fighters collide across table, impact pushes objects outward with force.
SHOT 3 — CITY BOULEVARD WAR
Cut maintaining forward motion.
Camera at eye-level, slight push forward with instability.
Multiple alien species fighting in groups, crossing frame at different depths.
Energy blasts streak horizontally and impact walls.
Strong parallax: near figures move fast, distant slower.
SHOT 4 — FOREST AMBUSH
Cut with directional match from previous motion.
Low-angle camera partially blocked by foliage.
One alien leaps from cover, mid-air collision with opponent.
Leaves, dust, and particles burst outward on impact.
Camera reacts slightly (micro recoil).
SHOT 5 — CLOSE COMBAT BUILD
Cut tighter into action.
Low, close, kinetic camera.
Alien warrior strikes opponent, debris and particles flying toward camera.
Background fighters still active but slightly defocused.
Motion blur increases, energy peaks.
SHOT 6 — HERO MOMENT (SLOWED)
Air-to-ground attack in city canyon.
Camera tilted, tracking fast-moving spacecraft crossing frame overhead.
Weapon fire hits buildings, explosions chain outward.
Ground fighters briefly silhouetted in firelight.
Slow motion effect (0.6–0.7x speed):
sparks trailing
debris suspended mid-air
shockwave expanding visibly
SHOT 7— AFTERMATH CONTINUATION
Same environment, slightly stabilized camera.
Fires burning, smoke rising, debris settling.
Survivors moving, some still fighting in background.
Camera slows, holding moment briefly before end. NO MUSIC, ONLY SFX
提示词参数
题材与主体
- 题材
- 电影写实
- 主体
- 外星战士航天器
- 情绪
- 混乱强烈戏剧性
场景与动作
- 场景
- 峡谷城市市场森林
- 动作
- 打斗爆炸爆发跳跃攻击
- 运动方式
- 慢动作跳跃碰撞
镜头
- 景别
- 远景特写
- 机位
- 低角度平视倾斜
- 运镜
- 手持向前漂移跟拍
- 视角
- 第三人称
光线与色彩
- 光线
- 火光定向光
- 风格
- 超写实真人电影感
人物
- 人物标签
- 外星战士多种外星物种
原始信息
- 音频
- 音效
- 负面清单
- 原文里有
- 参考物
- 原文绑定了参考物
- 提示词语言
- 英语